This will tell you of the classes currently in game and general information about each class.
This is were all the character start out. This class is to help the player learn the stat system, skill system, fighting system, etc.
This is the main melee class. They use the sword or axe with a shield.
This can be a melee class or a healer. They use sticks to beat down their opponents, or sticks to heal allys.
These are the ranged fighters of flyff. They shoot their targets with a bow or can throw yoyos at them.
These are the mages of Flyff that cast spells with either a staff or a wand and shield.
There can have spicial atacks bzp:fire storm, water atack ......
Blades hit extremely high damage while wielding two swords, two axes, or a combination of 1 sword and 1 axe.
Knights are the tanks with remarkable hp. They kill multiple enemies at once using a two-handed axe or two-handed sword.
Billposters are the melee form of the assist. They continue to use knuckles and shields as there weapon of choice.
These are the support class of the assist. They get stronger buffs and healing spells and continue to use sticks.
They use the power of nature to attack their enemies while continuing the bow path of the acrobat.
They focus on using max critical rate to their advantage at lower levels while continuing to use yoyos.
The elementor focuses on the power of earth, wind, fire, water, and electricity to strike their foes. They need to use staves to cast their spells.
Psykeepers focus on the dark arts to damage there enemies with non-elemental damage. They use the wand and shields.
Third Class AdvancementEdit
Slayers are the more advanced and powerful class that blades are granted at level 130.
Templars are the more advanced and powerful class that knights are granted at level 130. They are also capable of wielding a shield with their two-handed sword or axe.
Forcemasters are the more advanced and powerful class that billposters are granted at level 130. They gain offensive buffs.
Seraphs are the more advanced and powerful class that ringmasters are granted at level 130. They gain defensive buffs.
Crackshooters are the more advanced and powerful class that rangers are granted at level 130. They start to use crossbows instead of bows.
Harlequins are the more advanced and powerful class that jesters are granted at level 130.
Arcanists are the more advanced and powerful class that elementors are granted at level 130.
Mentalists are the more advanced and powerful class that psykeepers are granted at level 130.
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